S4EG Curricula for adult educators
The S4EG Curricula lists the procedures and methodologies needed for gamification implementation on 3 levels: organizational, teacher/mentor, and participant level. The Curricula acts as a guideline on possibilities for exploitation, descriptions of different implementations, assessment of serious games prepared for the Curricula, and for future development in new organizations, or by teachers. The special part is attributed to adult learners’ specifications, so to equip educators with gamification skills needed to assess and implement serious games as part of the adult education process.