S4EG Curricula for adult educators

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S4EG Curricula will list the procedures and methodologies needed for gamification implementation on 3 levels: organizational, teacher/mentor and participant level. Curricula will act as guideline on possibilities for exploitation, descriptions of different implementations, assessment of serious games prepared for the Curricula and for future creation in new organisations or by teachers. The special part will be attributed to adult learners specifications so to equip educators with gamification skills needed to assess and implement serious games as part of adult education process.